EARTH
4Magnet Warrior Omega Plus
Archetype:
Magnet
ATK:
800
DEF:
1900
View:
1908
If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.
Magnet Warrior Omega Plus — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 61 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Board breaker, Material body
Why it scores here
Magnet Warrior Omega Plus is a 1-copy Level 4 EARTH Rock body that is nearly always in the main deck (400 of 400 sampled decks, 1.01 copies average) and reaches the field from hand or GY by destroying another Rock, which is a real cost. Its quick effect (tribute itself to flip one face-up monster to face-down Defense on an EARTH monster activation) is situational interaction, and the banish-on-leave clause removes recursion. The 800 ATK and 1900 DEF earn nothing; the score comes from access, the Magnet Warrior partner web (99.5% with Sigma Plus), and clean single-copy deckbuilding, offset by the absence of combo evidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Live from hand or GY as long as another Rock is present, and in 400 of 400 sampled decks with a 99.5% partner link to Sigma Plus (verified/observed). |
| Combo & Conversion | 40 | No recorded combo boards, so conversion is text-only: it becomes a body and can flip one monster, with no observed starter or payoff role (inferred). |
| Resource Economy | 40 | Destroying another Rock is a 1-for-1 cost, the card returns no draw or search, and the banish clause blocks GY refuel (verified text). |
| Effect & Interaction | 45 | The quick effect changes one face-up monster to face-down Defense but needs a tribute and an EARTH monster effect activation, so it is situational (verified text, inferred strength). |
| Material Utility | 55 | Level 4 EARTH Rock is a usable generic material, but it is banished when it leaves the field, which limits reuse (inferred from text and level/attribute). |
| Resilience & Flexibility | 50 | It works from hand and GY, giving two zones, but it is a single copy in a one-body line and dies to any negation of its summon (inferred). |
| Deck-Building Efficiency | 75 | Single-copy, no garnet or lock, and inclusion is consistent across several homes with no ban status noted (observed usage statistics, verified format legality). |
Calculation
Weight profile: 0.7 Starter + 0.3 Board breaker. Intrinsic ≈ 58, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand or GY with a Rock to destroy
- Near-universal inclusion in its 400-deck sample (400/400 main)
- Strong partner web within the Magnet Warrior ecosystem (Sigma Plus 99.5%)
- Clean single-copy deckbuilding with no garnet or lock
Weaknesses
- Costs a Rock on the field or in hand to activate
- Banished when it leaves the field, so no recursion
- Quick effect needs an EARTH monster effect to activate and a tribute of itself
- 800 ATK body contributes little on its own
Counters / choke points
- Negating its hand/GY effect after the Rock cost is paid (inferred from text)
- Negating the summon after it resolves, leaving a banished-on-leave body (inferred from text)
Best use
Starter / Rock body in Magnet ecosystems. Decks: Magnet Warrior, Magnet Warriors, Adamancipator. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 EARTH Rock, 800 ATK / 1900 DEF, Effect Monster (card); Hand/GY effect: destroy 1 other Rock in hand or face-up field to Special Summon, banished when it leaves the field (card text); Quick effect: tribute itself to change 1 face-up monster to face-down Defense on an EARTH monster effect activation (card text); Each effect is once per turn (card text); Present in 400 of 400 sampled decks as a main-deck card, avg 1.01 copies (deck data); Sigma Plus partner in 99.5% of decks (deck data)
- Observed: 43 distinct archetypes; concentrated in Magnet Warrior homes (deck data); Gameplay types 7 (55.2%), 4 (28%), 6 (16.8%) (deck data); Inclusion 100% in 4 archetype homes and 62-86% in others (usage statistics)
- Inferred: Hand/GY route is real when another Rock is present; Banish-on-leave removes recursion value; Quick effect is situational, not a reliable board breaker; Starter role is text-driven; combo evidence is absent
- Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) legal copies empty for all formats no rulings supplied top-card data shows the card is not a Top Card guide snippet is partial and not dated






